My published material for Torg Eternity:
Run Through the Jungle: A squad of shocktroopers has been spotted scouring the jungles of the Living Land, and all signs indicate they’re on the trail of an Eternity Shard. Sent to stop them, the Storm Knights track the shocktroopers back to the vine-choked farmhouse they were using as a staging area. Will the heroes be able to take the mysterious artifact from the Nile Empire goons before they escape?
This short adventure is playable in one evening, and is perfect for introducing new players to the world of Torg Eternity. It can also be used in conjunction with a longer adventure or as a side mission. A decent challenge for beginning “Alpha” Clearance Storm Knights.
The Fires of Ra: The Storm Knights are sent to Venice to stop a pulp villain, the Hooded Cobra, from stealing an ancient canopic jar, one of a collection linked to a pharaoh from the Egypt That Never Was. However, as the stalwart heroes journey to Cairo, into the trackless wastes of the Sahara Desert, deep into the jungles of the Congo, the island of Hespera off the coast of Crete, to the capital of Thebes, and East Africa, the Storm Knights discover that the jars are just the start of a cunning plan that will shake the status quo of the region!
Revenge of the Carredon: This is a massive adventure suitable for several months of gaming. Start off in middle of the war, fighting in the trenches of Oxford. Tolwyn Tancred, the legendary hero who slew Uthorion’s strange dragon—the dreaded Carredon—and returned to save Pella Ardinay is cursed, and heralds the return of the mighty beast she seemed to slay. Embark on a quest to unlock the mystery of the Carredon’s origins and break the curse before Tolwyn is lost forever and Uthorion regains one of his most powerful weapons.
Unhallowed Data: The Delphi Council has a chance to slip a team into the Cyberpapacy under the guise of special investigators for the Inquisition, but what happens when the Cyberpope requests that team to look into rumors of demons and betrayal? Someone inside the Church has sinister plans. Follow the clues through dark monasteries, mean urban sprawls, and even into the GodNet to discover a secret more dangerous than the Church itself!
Blood on the Blasted Lands: Another Storm Knight team in need of rescue unearths a gathering threat: a growing army of “Ravagers,” juiced-up mutants rampaging across Tharkold’s Blasted Lands. It won’t be long before their numbers are large enough to threaten the territories claimed by Jezrael and Volkov—but who is behind it all, and what do they want? Race against time to discover the secret behind the strange canisters that fuel these mutants and stop the Ravagers from forever tipping the delicate political balance in Tharkold!